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[魔兽世界8月11日蓝帖]我们希望玩家意识到General Vezax遭遇战发生了一些变化,这些变化在3.2补丁说明里并没有提及。 这些变化将同时影响10人和25人模式。首先考虑困难模式下的情况。有些技巧对队伍提高的太多--过分的依赖恢复德,增强萨满经常穿上治疗装(萨满之怒 and 增强风暴打击)来规避法力回复限制。因此,Omen of Clarity(什么东西?)不再对恢复德起作用;增强萨满将获得一个治疗DEBUFF,类似惩戒骑士在进入遭遇战的时候就有的那个DEBUFF。
我们也意识到这些改动将使那些过去依赖技巧的团队在重新面对这个BOSS的时候难度过大,因此我们做了一些改动,降低在困难模式下的法力负担。General Vezax 和 the Saronite Animus 的生命值将降低25%, 另外,the Saronite Animus现在只会召6个气团,而以前是8个,假如都没有被杀掉的话。 进入3.0后,General Vezax使用技能经常显得飘忽不定,特别是使用暗影冲击的间隔比较长。现在,他的行为就比较规矩了(⊙﹏⊙汗)。这个改动的一个额外效果是,在25人模式里他将稍微频繁的使用灼热火焰(Searing Flames),基本上玩家没有打断的时候就会施放。最后,
英文原文:
We wanted to make players aware of several changes made to the General Vezax encounter upon the release of patch 3.2, which weren't noted in the official patch notes. These changes affect both 10-player and 25-player modes. First off, when considering the hardmode of the encounter, the mechanics were overly favoring groups that made heavy use of Restoration druids (Omen of Clarity procs) and “Enhancement” shamans using healing gear (Shamanistic Rage and Improved Stormstrike) to circumvent the mana restrictions. Omen of Clarity will no longer proc for Restoration druids, and Enhancement shamans receive a healing debuff similar to the ones Retribution paladins have had since the encounter’s initial implementation. Recognizing that this would make the encounter far more difficult for raid groups that have come to rely on those mechanics, we also made changes to ease the overall mana burden when attempting the hardmode. The health of General Vezax and the Saronite Animus was reduced by roughly 25%, and the Animus will now spawn after six Vapors, down from eight, assuming none have been killed. In addition, prior to 3.2, General Vezax could be very erratic in the use of some of his abilities, leading to long gaps between Shadow Crashes in particular. His behavior in this regard is now more consistent. As a side-effect of this change, in 25-player mode in particular, he will also cast Searing Flames slightly more often – whenever his Fire school isn’t locked out by player interrupts, essentially. Finally, because the “more consistent” Crash use ended up being a bit on the frequent side, a minor hotfix recently increased the period between Crash casts. (游戏搜搜编辑:二木) |
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