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OK,现在我们都知道3.2版本已经推出了。我们 来展望一下暴雪计划推出的下一个魔兽世界副本:十字军的 试炼(英雄难度叫冠军的试炼)。[Trials of The Crusader or Champion depending on your difficulty] 这个副本将比紫罗兰监狱(Violet Hold)进度更快,容错率更高,而且掉落物品等级基本等同于NAXX(纳克萨玛斯)。不过遗憾的是这个副本还需要一段时间才能推出。 第一阶段遭遇战:联盟勇士/部落勇士 该是把银色锦标赛上学的东西拿来用用了。从副本旁边的武器架上拿一把长矛,骑上你的种族坐骑 ,把盾牌叠到3层。如果你的坐骑即将死亡,那么赶紧跑到环形战场的边缘分布着坐骑的地方,靠近你的种族坐骑,赶紧换一匹。这个过程必须抓紧, 因为怪物们会在这个过程中把目标对准你。 介绍完你的战友(坐骑),该讲讲怪物们了。你将面对分3波出现的敌对种族中随机出现的3种.每波 将有3个普通怪(10k HP)和一个有名字的怪(20k HP)。杀完普通怪后,有名字的怪才会下来。当这个有名字的怪接近死亡时会试图从战场中随机挑选 一匹坐骑,如果他成功了,他将恢复满HP。你和你的队友必须竭力阻止。 以下是怪物技能
第二阶段 银色殉教者或纯洁的Eadric 第一波 侍从们 和第一波遭遇战一样,你会遭遇三批怪,每批有3 个小怪(其中有祭司/僧侣/骑士). 必须先杀祭司。不仅仅是因为她能治疗,更要命的是她会精神控制你的队友来攻击你。 骑士最好第二击杀。很简单,坦克顶着然后其余人打屁股打到他服服帖帖为止。 僧侣最后杀时因为:他临死的时候会放一个技能:终极冥想(Final Meditation).他会给他自己上个盾,然后放一个能使得你的移动速度以及施法、攻击速度降低70%的DEBUFF。 第二波 银色殉教女官或者...
女官会施放一些持续攻击技能,她将有个记忆体,并继承记忆体从玩家身上获得的仇恨。 当她搜到足够的伤害后,她会给自己上个盾然后找一些常见的怪物(比如霍格)。 记忆体的技能通常都一样,也非常容易杀掉。游走的梦魇会释放群体恐惧,如果你的队伍里有个萨满放个战栗图腾会好很多。治疗需要注意那些暗影怪,它们会持续施放能使你攻击和施法速度降低90%的技能。 打完小怪后,杀死女官的记忆体然后杀掉这个女人。她的小紧身衣其实很耐打..... 第三波 Eadric The Pure 和约格索隆的Lunatic Gaze技能一样,当Eadric释放盲目之光的时候会把你的角色移动到远离BOSS的地方。他另外值得你头疼的技能是正义之锤和审判之锤。审判之锤和普通圣骑士的审判之锤的晕眩效果区别不大,只是有个附加效果:你会被附近的正义之锤效果造成致命的打击。 第三阶段遭遇战 黑骑士
猜猜谁回来报仇啦? 在3.1版本中被我们用长矛刺死之后,黑骑士在巫妖王的治疗下又回来啦! 第一波 亡灵骑士(zombie Knight) 正常的坦克住然后戳屁股。亡灵骑士和死亡骑士职业类似,用疾病来攻击你的坦克。尽快杀掉他召唤的食尸鬼,不然亡灵骑士会释放尸爆(Ghoul Explosion). 第二波 骷髅骑士 骷髅骑士没有皮没有肉,却可以召唤更多的食尸鬼。这是他专用版本的亡灵大军。赶紧杀掉这些食尸鬼,不然他会释放尸爆:瞬间爆炸掉所有的食尸鬼,秒杀爆炸范围内的任何人. (游戏搜搜编辑:二木)
Well, now that Patch 3.2 is out, we can all look forward to Blizzard's next dungeon, the Trials of the Crusader (or Champion, depending on your difficulty). Faster and more forgiving than Violet Hold and almost as easy on Normal or Heroic Difficulty with rewards that can match Naxxramas. It's a shame that this dungeon doesn't even come close to being a memorable experience. Phase 2: Dismounted Combat Clump up immediately. There are five different types of champion. You'll fight only three of the five types every time,(By ucsos) Hunter (Zul'tore or Jaelyne Eversong) Don't mistake the Hunter for the ones easily ganked, even if this one has only three skills. Multi-Shot hits targets for approximately 8,000 damage each. Lightning Arrows, which resembles a Hurricane on cast, adds Nature damage to the attacks. Disengage just makes room to continue attacking from afar. Attack from melee range the moment you dismount. Rogue (Lana Stouthammer or Deathstalker Visceri) Like most Rogues, they're fans of poisons, using them with their regular attacks and with the Fan of Knives. The poisons can be dispelled. If you see a poison cloud, stay out of it. Shaman (Colosos or Runok Wildmane) The Shaman is a simple tank-and-spank with a chain lightning spell cast every now and then. It's only their healing spell that puts them up here. Mage (Ambrose Boltspark or Eressea Dawnsinger) The Mage casts Fireballs, can knock your party back with Blast Wave and will Polymorph your party members as well. But like all other Polymorphs, it can be broken with damage or a little patience. Warrior (Marshal Jacob Alerius or Mokra the Skullcrusher) Simple tank-and-spank, but Mortal Strike will reduce the healing done to their target. There's also Whirlwind, so run for it if you take too much damage. 2nd Encounter: Argent Confessor Paletress or Eadric the Pure Phase 1: The Lackeys(By ucsos) Just like the first encounter, you'll fight three groups of three adds, each of which has a Priestess, Lightbearer and Monk. The Priestess should always be your first target. It's not because she can heal, but because she has a nasty Mind Control that can turn any of your party members against you.(By ucsos) The Lightwielder should be next, tanked-and-spanked into submission. The Monk dies last for one reason: Final Meditation. Before he goes down, he casts a shield on himself and channels a spell that will reduce your movement speed by 70% and increase your casting and attack times by 70%.
Phase 2: Argent Confessor Paletress or... Paletress deals a number of damage-over-time attacks, but it's the Memories that she summons that pose the greatest threat. After you've dealt enough damage, she will cast a shield on herself and summon a random popular creature (even Hogger). These Memories all have the same skills and should be downed quickly. Waking Nightmare casts fear on your entire party, so have a Shaman with totems ready or clump together to minimize the distance between your party members during the fear duration. Healers should watch for Shadows of the Past which reduces attack and casting speeds by 90% and deals damage-over-time. And through all this, Paletress attacks you. Finish the memory and then finish her. She could stand to do with skimpier armor for a higher armor rating. Eadric the Pure(By ucsos) Like Yogg-Saron's Lunatic Gaze, turn your character away from Eadric when he starts casting Blinding Light. The only other skills that should worry you are Hammer of Justice and Hammer of the Righteous. Hammer of Justice acts just like an ordinary Paladin's stun, but the added effect is that you will be a target for a nearly lethal Hammer of the Righteous.
3rd Encounter: The Black Knight (By ucsos) Guess who's back with a vengeance? After lancing him in 3.1, the Black Knight has come back with the Lich King's (and a voice actor's) aid. Phase 1: The Zombie Knight(By ucsos) Tank and spank the Black Knight. He works like a Death Knight, attacking your tank with diseases. Kill the ghoul present to prevent a Ghoul Explosion. Phase 2: The Skeleton Knight(By ucsos) Without his skin, the Black Knight can summon even more ghouls. He brings out his version of Army of the Dead. Destroy the ghouls with area-of-effect attacks before he causes them all to explode at the same time, wiping out anyone caught within the blast zone. |
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